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- property meSprite, firstFrame
- global gmObject
-
- on beginSprite me
- firstFrame = the frame
- firstCursorSwitch = 0
- meSprite = sprite(me.spriteNum)
- gmObject.pippi = meSprite
- end
-
- on mouseUp me
- firstCursorSwitch = 1
- gmObject.buttonX()
- pass()
- end
-
- on mouseEnter me
- if the frame = (firstFrame + 1) then
- cursor([500, 501])
- end if
- end
-
- on mouseLeave me
- cursor(0)
- end
-
- on endSprite me
- cursor(0)
- end
-